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Starcraft 2 campaign coop
Starcraft 2 campaign coop










The weakness: The Protoss are really boring from a character perspective. The goals: Create a Protoss campaign that focuses on them in the way that the previous two installments focused on Humans and Zerg and craft a climactic final chapter of the StarCraft 2 trilogy of the great war against Amon.

starcraft 2 campaign coop

Its core problem is that it attempts to achieve two separate goals with one glaring flaw. Indeed, Legacy of the Void’s campaign never really coheres in the way its predecessors did. It feels like an option in a game here, instead of a small part of a greater whole.

starcraft 2 campaign coop

But Void lacks the experimentation missions of Swarm, where you got to toy with each decision before setting it up. Those customization options are fascinating, as well, with different Protoss factions offering different options, like the Dark Templar Stalker units as a basic assault unit, while the Aiur faction offers a StarCraft I-style Dragoon instead. Legacy of the Void, like both Heart of the Swarm and Wings of Liberty before it, offers a slow campaign of acquiring new units and customizing them. It’s when these missions connect to the wider campaign that issues arise. Yet Legacy of the Void can be a little too reliant on the straightforward base defense mission, particularly in the endgame. Another standout involves an invincible duel between two characters, who gain strength from the presence of nearby allies.Įven the traditional hero dungeon of taking a couple of super-characters like Artanis gets a pleasant remix in a late mission in which all of the Protoss characters split up into three wildly different, fast-paced sections. My favorite had your base on a moving platform, which shifts up and down around a space station on a track, seeking resources and defenses to maintain a battle fleet that would do the bulk of the fighting. They try to keep you moving, usually by spreading objectives across the map, forcing you to weigh a smash-and-grab versus maintaining a strong defense. Few of the missions are straightforward, RTS-style build-base-and-smash-enemy. The mission design of Legacy of the Void stands alongside its predecessors.

starcraft 2 campaign coop starcraft 2 campaign coop

The first two installments of StarCraft 2 each had simple, personal stories - Raynor wants to track down Kerrigan, and Kerrigan wants to track down Raynor - which were good enough to hang the games on to, letting the mission and campaign design do their work.Ĭheck out our StarCraft II multiplayer review here. Both have existed in Blizzard games since the original StarCraft and Warcraft 3. Three top investment pros open up about what it takes to get your video game funded.īlizzard’s success in RTS design relies on the combination of two things: a propulsive story and clever mission design.












Starcraft 2 campaign coop